Inclusive Design Principles posts
Guide to the Inclusive Design Principles
The Inclusive Design Principles (IDP) were first published in 2016 by myself, Ian Pouncey, Léonie Watson, and Heydon Pickering. We felt that while the Web Content Accessibility Guidelines (WCAG) set out what to do to meet technical compliance, many design decisions fall outside the scope of WCAG but still determine whether an interface is inclusive, usable, and welcoming.
The principles were developed to plug that gap with people-centred guidance that helps teams make better design decisions without adding unnecessary complexity. In this post, we'll look at who the principles are for, what they can be applied to, how they help people, and how you can integrate them into your own practices.
Why inclusive products are green products
More and more organisations are conscious about the environmental impact of their products - both physical or digital - and are trying to make positive changes.
Applying inclusive best practices when designing digital products results not only in more accessible products but also in more sustainable ones.
XR Accessibility: for people with hearing disabilities
Extended Reality (XR) experiences tend to focus on providing immersive sounds and directional audio to convey information. But we need to consider how we convey the information in these experiences to people who can’t hear them.
Considerations for TV user interface accessibility
TVs, set-top boxes and streaming devices are a huge part of all our lives and should be accessible so everyone can watch what they want, when they want, how they want.
We've started exploring challenges people with disabilities may face when interacting with TV apps and considerations for people designing and developing TV app interfaces.
Inclusive XR: accessible augmented reality experiences
In our second post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing accessible augmented reality (AR) experiences with our AR TetraLogical principles cube.
You can also explore Inclusive XR: accessible 3D experiences.
Adding sign language to videos
As part of our ongoing effort to meet the Web Content accessibility Guidelines (WCAG) 2.1 and 2.2 Level AAA, we've created British Sign Language (BSL) versions of our video and created BSL playlists in our TetraLogical YouTube channel.
In this post we explore our process for adding BSL to videos and share some tips.
Inclusive XR: accessible 3D experiences
In this series, Inclusive Extended Reality (XR), we will be delving into ways to design accessible experiences when interacting with 3D objects, augmented reality, and virtual reality.
In our first post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing 3D model viewers by introducing our 3D TetraLogical principles cube.
You can also explore Inclusive XR: accessible augmented reality experiences.
Accessibility and QR codes
Quick Response (QR) codes are graphics that can be scanned to direct people online to complete an action or find content. This blog post explores considerations and provides guidance for creating accessible experiences with QR codes.
Accessible design systems
A design system is a library of styles, components, and patterns used by product teams to consistently and efficiently launch new pages and features. A good system has accessibility embedded throughout and includes documentation, guidelines and implementation notes for accessibility.
Inclusive user research: analysing findings
In inclusive user research: moderating sessions we covered the skills and techniques that help researchers run sessions smoothly and collect valuable insights. The second post in our Inclusive user research series discusses some of the unique challenges posed by findings from sessions run with people with disabilities, and advice on how to analyse them.
We like to listen
Wherever you are in your accessibility journey, get in touch if you have a project or idea.