Considerations for TV user interface accessibility

Posted on by Dean Holden

TVs, set-top boxes and streaming devices are a huge part of all our lives and should be accessible so everyone can watch what they want, when they want, how they want.

We've started exploring challenges people with disabilities may face when interacting with TV apps and considerations for people designing and developing TV app interfaces.

Meet the team: Alistair Duggin

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Meet Alistair Duggin, TetraLogical's accessibility champion with a passion for wildlife, fitness and all things outdoorsy.

Sticky content: focus in view

Posted on by Joe Lamyman

Sticky content helps prioritise important content so it's always visible, but it can create issues for sighted people who use a keyboard, or a keyboard-like device, as focused controls become hidden behind the sticky content.

This post discusses how you can keep controls behind sticky content visible and usable when they receive focus.

The only accessibility specialist in the room

Posted on by Henny Swan

It's hard being the only one in your organisation or team responsible for accessibility. If that sounds familiar, I salute you, and this one's for you.

Meet the team: Ian Pouncey

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Meet Ian Pouncey, a Director since day one of TetraLogical and our resident fitness, health, and weightlifting expert.

Meet the team: Dean Holden

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Meet Dean Holden, a music-loving, vinyl-collecting family man who has also made significant contributions to web accessibility in his decades of experience in the corporate world.

Meeting WCAG Level AAA

Posted on by Patrick H. Lauke

In this post, we cover updates we've made to our own site in order to better satisfy the requirements of the Web Content accessibility Guidelines (WCAG) 2.1 Level AAA.

Foundations: accessible names and descriptions

Posted on by Henny Swan

An element's name, or accessible name, is how it's identified. An accessible description provides additional information, about the element, that complements the accessible name.

In this post we explore assigning accessible names and descriptions using HTML and WAI-ARIA.

Inclusive XR: accessible augmented reality experiences

Posted on by Joe Lamyman

In our second post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing accessible augmented reality (AR) experiences with our AR TetraLogical principles cube.

You can also explore Inclusive XR: accessible 3D experiences.

Foundations: pointer gestures

Posted on by Graeme Coleman

A pointer gesture is an action a person performs using their finger, mouse, or an assistive technology like a head pointer or eye gaze system to operate a functional control. Some pointer gestures can be difficult or even impossible for certain people to perform, so an accessible alternative may be required.

This post introduces the different forms of pointer gestures and covers how and when to provide alternatives for people who can't perform them.

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