Design and development posts
Keyboard accessibility myths and WCAG
Posted on by Graeme Coleman
Supporting keyboard-only interaction is one of the most important principles of web accessibility. However, the scope of the Web Content Accessibility Guidelines (WCAG) in relation to keyboard accessibility is often misunderstood.
Considerations for TV user interface accessibility
Posted on by Dean Holden
TVs, set-top boxes and streaming devices are a huge part of all our lives and should be accessible so everyone can watch what they want, when they want, how they want.
We've started exploring challenges people with disabilities may face when interacting with TV apps and considerations for people designing and developing TV app interfaces.
Sticky content: focus in view
Posted on by Joe Lamyman
Sticky content helps prioritise important content so it's always visible, but it can create issues for sighted people who use a keyboard, or a keyboard-like device, as focused controls become hidden behind the sticky content.
This post discusses how you can keep controls behind sticky content visible and usable when they receive focus.
Meeting WCAG Level AAA
Posted on by Patrick H. Lauke
In this post, we cover updates we've made to our own site in order to better satisfy the requirements of the Web Content accessibility Guidelines (WCAG) 2.1 Level AAA.
Foundations: accessible names and descriptions
Posted on by Henny Swan
An element's name, or accessible name, is how it's identified. An accessible description provides additional information, about the element, that complements the accessible name.
In this post we explore assigning accessible names and descriptions using HTML and WAI-ARIA.
Inclusive XR: accessible augmented reality experiences
Posted on by Joe Lamyman
In our second post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing accessible augmented reality (AR) experiences with our AR TetraLogical principles cube.
You can also explore Inclusive XR: accessible 3D experiences.
Foundations: pointer gestures
Posted on by Graeme Coleman
A pointer gesture is an action a person performs using their finger, mouse, or an assistive technology like a head pointer or eye gaze system to operate a functional control. Some pointer gestures can be difficult or even impossible for certain people to perform, so an accessible alternative may be required.
This post introduces the different forms of pointer gestures and covers how and when to provide alternatives for people who can't perform them.
Adding sign language to videos
Posted on by Henny Swan
As part of our ongoing effort to meet the Web Content accessibility Guidelines (WCAG) 2.1 and 2.2 Level AAA, we've created British Sign Language (BSL) versions of our video and created BSL playlists in our TetraLogical YouTube channel.
In this post we explore our process for adding BSL to videos and share some tips.
Foundations: introduction to WAI-ARIA
Posted on by Henny Swan
The Web Accessibility Initiative Accessible Rich Internet Applications specification 1.2, or WAI-ARIA or ARIA for short, is a technical specification written by the World Wide Web Consortium (W3C).
In this post we explore what WAI-ARIA is, and how it can enhance the user experience for people using screen readers.
Inclusive XR: accessible 3D experiences
Posted on by Joe Lamyman
In this series, Inclusive Extended Reality (XR), we will be delving into ways to design accessible experiences when interacting with 3D objects, augmented reality, and virtual reality.
In our first post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing 3D model viewers by introducing our 3D TetraLogical principles cube.
You can also explore Inclusive XR: accessible augmented reality experiences.
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