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Dip into our blog and read the latest from the TetraLogical team.
Sticky content: focus in view
Posted on by Joe Lamyman in Design and development
Sticky content helps prioritise important content so it's always visible, but it can create issues for sighted people who use a keyboard, or a keyboard-like device, as focused controls become hidden behind the sticky content.
This post discusses how you can keep controls behind sticky content visible and usable when they receive focus.
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The only accessibility specialist in the room
Posted on by Henny Swan in Strategy
It's hard being the only one in your organisation or team responsible for accessibility. If that sounds familiar, I salute you, and this one's for you.
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Meet the team: Ian Pouncey
Posted on in Meet the team
Meet Ian Pouncey, a Director since day one of TetraLogical and our resident fitness, health, and weightlifting expert.
Meet the team: Dean Holden
Posted on in Meet the team
Meet Dean Holden, a music-loving, vinyl-collecting family man who has also made significant contributions to web accessibility in his decades of experience in the corporate world.
Meeting WCAG Level AAA
Posted on by Patrick H. Lauke in Design and development, Standards
In this post, we cover updates we've made to our own site in order to better satisfy the requirements of the Web Content accessibility Guidelines (WCAG) 2.1 Level AAA.
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Foundations: accessible names and descriptions
Posted on by Henny Swan in Design and development
An element's name, or accessible name, is how it's identified. An accessible description provides additional information, about the element, that complements the accessible name.
In this post we explore assigning accessible names and descriptions using HTML and WAI-ARIA.
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Inclusive XR: accessible augmented reality experiences
Posted on by Joe Lamyman in Design and development
In our second post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing accessible augmented reality (AR) experiences with our AR TetraLogical principles cube.
You can also explore Inclusive XR: accessible 3D experiences.
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Foundations: pointer gestures
Posted on by Graeme Coleman in Design and development
A pointer gesture is an action a person performs using their finger, mouse, or an assistive technology like a head pointer or eye gaze system to operate a functional control. Some pointer gestures can be difficult or even impossible for certain people to perform, so an accessible alternative may be required.
This post introduces the different forms of pointer gestures and covers how and when to provide alternatives for people who can't perform them.
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Meet the team: Graeme Coleman
Posted on in Meet the team
Meet Graeme Coleman. Single-handedly propping up the Scottish arm of TetraLogical, Graeme has been tirelessly working towards better accessibility with us since the very beginning.
Adding sign language to videos
Posted on by Henny Swan in Design and development
As part of our ongoing effort to meet the Web Content accessibility Guidelines (WCAG) 2.1 and 2.2 Level AAA, we've created British Sign Language (BSL) versions of our video and created BSL playlists in our TetraLogical YouTube channel.
In this post we explore our process for adding BSL to videos and share some tips.
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Wherever you are in your accessibility journey, get in touch if you have a project or idea.